AI Insights · Timothy · October 2022
Top 5 Cooking Games Performance in the US: Q3 2022
Explore the performance metrics of the top 5 cooking games on a unified platform in the US during Q3 2022, including trends in downloads, revenue, and active users.
During Q3 2022, the top 5 cooking games in the United States exhibited varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides detailed insights into these trends.
Fill The Fridge! saw its weekly revenue peak at around $12.6K at the end of June, gradually declining to approximately $6K by the end of September. Weekly downloads started strong at 410K but experienced a consistent decrease, ending the quarter at around 84K. Active users followed a similar pattern, beginning at over 1M and decreasing to about 336K.
Coffee Stack maintained relatively stable weekly revenue, fluctuating around $500 to $700 throughout the quarter. Weekly downloads remained steady, peaking mid-quarter at 162K and ending at 126K. Active users showed a slight increase, starting at 448K and ending at 461K.
Eatventure exhibited a notable increase in weekly revenue, starting at $37.8K and peaking at $100K by mid-September. Weekly downloads fluctuated, with a significant rise to 137K in early July and ending the quarter strong at 102K. Active users also saw growth, starting at 188K and reaching 243K by the end of September.
Lunch Box Ready had no revenue data available but showed a significant increase in weekly downloads, starting at 18.6K and peaking at 129K in early August. The quarter ended with 95.5K downloads. Active users mirrored this trend, beginning at 19.6K and peaking at 203K in mid-September.
Cooking Fever: Restaurant Game maintained a steady weekly revenue, fluctuating around $135K to $165K throughout the quarter. Weekly downloads remained consistent, averaging around 55K to 73K. Active users showed minimal fluctuation, starting at 395K and ending at 391K.
For more detailed insights and data, visit Sensor Tower.